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Increase resistance to silence, paralyze and petrify (100%)Ĭhance to counter physical attacks (40%) with Zap
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Increase physical and magic damage against humans (200%) Increase physical and magic damage against reapers (150%) Increase equipment MAG (200%) and accuracy (25%) when single wielding any weapon Increase MAG (200%) and DEF, SPR, HP and MP (60%) Increase MAG (300%, max 300%) for 1 cast0 to casterĪuto-cast Warring Spirit at the start of a battle Increase MAG (300%) for 3 turns to caster Reflect 1 spell for 3 turns to all allies Lightning and wind magic damage (12x) to all enemiesĭecrease lightning and wind resistance (120%) for 4 turns to all enemies Refresh (200 MP, 1x) split over 4 turns to casterĮnable skill for 4 turns to caster: Triple Black Magic Lightning and wind magic damage (20x) to one enemyĪuto-revive (80% HP) for 4 turns to caster If used after Looming Tempest, Ominous Forecast or Tempest Eye Wall:
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Lightning and wind magic damage (12.5x) to one enemy Heal (2400 HP, 20x) split over 3 turns to all allies Refresh (24 MP, 0.3x) split over 3 turns to all allies If used after Cyclone Shield, Cyclone Shield+1, Cyclone Shield+2 or Storm Ward: Heal (1200 HP, 10x) split over 3 turns to all allies Refresh (12 MP, 0.3x) split over 3 turns to all allies Increase lightning and wind resistance (70%) for 3 turns to all allies Inflict charm (25%) for 1 turn to one enemy Increase MAG and SPR (300%) for 4 turns to casterĮvade 4 physical attacks for 4 turns to caster Mitigate damage taken (50%) for 4 turns to all allies Increase MAG (50%, max 300%) for 1 cast while reducing SPR (50%) to caster Increase LB modifier (100x) for 3 turns to caster (can't be dispelled): All magic attacksĬast 4 times: Innate black magic and abilities, Aeroga, Aeroga+1, Aeroga+2, Aeroga+3, Aeroja, Aerora, Allure, Aloof, Archfiend of Wind, Charge, Cyclone Shield, Cyclone Shield+1, Cyclone Shield+2, Dual Black Magic, Empress of the Winds, Empress of the Winds+1, Empress of the Winds+2, Flurry, Gale Mistress, Guardian of Zot, HP +20%, Looming Tempest, MAG +20%, MP +20%, Magus Leader, Ominous Forecast, Raging Wind, Ray, Refreshing Winds, Storm Ward, Sunder, Sunder+2, Tempest Eye Wall, Tornado, Tornado+1, Tornado+2, Tornado+3, Triple Black Magic, Zap Increase LB damage (200%) for 5 turns to caster (can't be dispelled) Increase MAG (300%) for 4 turns to caster Increase wind magic damage (50%) for 4 turns to caster Increase wind physical damage (50%) for 4 turns to caster
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