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Renpy display menu take a list
Renpy display menu take a list









The tuples are expressed in pixels, and may be floating point numbers. The bounding box is an (x, y, width, height) tuple. If an image with tag exists on layer, returns the bounding box of get_image_bounds ( tag, width=None, height=None, layer=None ) link Still have attribute information associated with them. Returns the set of image tags on layer that are currently hidden, but Returns a list of image tags that have been defined. The image tag has not had any attributes associated since the last Return a tuple giving the image attributes for the image tag. get_attributes ( tag, layer=None, if_hidden=None ) link new A space-separated string giving the components of the new image old A space-separated string giving the components of the old image

renpy display menu take a list

If "eileen happy" exists, "eileen2 happy" will beĬreated. Will create an image beginning with "eileen2" for every image beginning Image displayed afterwards, without the burden of placing it onĪssuming we have the following images defined: Useful for displaying an image that will be above any zorder-less When porting visual novels from other engines. This isn't generally used by Ren'Py games, but can be useful Images within a layer, with larger numbers being closer to the The integer specifies the relative ordering of The given tags that are currently being shown. The image is shown behind all images with behind Takes a comma-separated list of one or more names. Is specified, the image will be displayed using the defaultįor information about how replacing the transforms associated withĪ tag can change the transform properties. Transform that has been applied to the image, if they wereĬreated with ATL or with Transform. If no at clause is given, Ren'Py will retain any existing The transforms are applied to the image in The at property takes one or more comma-separated The show statement takes the following properties: as The as property takes a name. Interaction (like the say, menu, pause, and with statements) must be Image to actually be displayed to the user, a statement that causes an The show statement does not cause an interaction to occur. May be modified by the zorder and behind properties. (That is, closest to the user.) This order If an image with the same image tag is already showing on the layer, If a unique image cannot be found, an exception occurs. If an image with the same tag is already showing, shares the largest.Has all of the attributes given in the show statement.Has the same tag as the one specified in the show statement.If the show statement is given the exact name of an existing image,

renpy display menu take a list renpy display menu take a list

Keyword show, followed by an image name, followed by zero or Statement consists of a single logical line beginning with the The show statement is used to display an image on a layer. Renpy.show_layer_at(), one or more transforms can be applied to The various other layer-related config variables. This layer is cleared when an interaction isĪdditional layers can be defined by updating config.layers, and overlay The default layer used when a ui function is called from withinĪn overlay function. screens This layer is used by the screen system. transient The default layer used by ui functions. It's generally used for backgrounds andĬharacter sprites. The following layers are defined as part of Ren'Py: master This is the default layer that is used by the scene, show, and Statements are called, and the properties given to those statements. The layers is fixed within a game (controlled by theĬonfig.layers variable), while the order of displayables withinĪ layer is controlled by the order in which the scene and show Supports multiple layers, including user-defined layers. That are used to display images can also be used for animations, solidĬolors, and the other types of displayables.Ī layer is a list of displayables that are shown on the screen. However, an image may refer to any displayable Ren'Py supports, not just static images. We might use "mary_beach_night_happy.png" as the filename. Giving the filename of the image, as a string. The mostĬommon thing to show is a static image, which can be specified by Tag is mary, while the image attributes are beach, night,Ī displayable is something that can be shown on the screen. The second and later components of the name are the imageįor example, take the image name mary beach night happy. The first component of the image name is called the image Image is shown on a layer, the displayable associated with it isĪn image name consists of one or more names, separated by An image consists of a name and a displayable.

renpy display menu take a list

An image is something that can be show to the screen using the show











Renpy display menu take a list